Hines’ perspective, then, is that these modders are essentially developers, and they should be paid for their work. They’re not getting paid only if the stuff sells, they’re getting paid like an external contractor all along the way, so the risk is removed for them.” “One of the reasons this is not paid mods, when they’re working for us it’s a job. ![]() He acknowledged that paid mods didn’t work, and then tried to explain why the mods that you can pay for now are not, in fact, paid mods. “We have been supporting mods and making the mod community grow and be viable since 2002, and we are going to continue to try and do new things,” Hines told Tek Syndicate at PAX West. Hines, however, not only seeks to assuage fears that these premium mods were heralding something terrible, but also disputes the very idea that the Creation Club constitutes 'paid mods'. In less than a week since its release, Bethesda’s Creation Club, which lets you buy mods for Fallout 4 with credits that cost real cash, has drummed up a fair amount of them. ![]() ![]() ![]() Bethesda VP Pete Hines strikes me as a man grown weary of discussing mod controversies, like 2015's paid Skyrim mods hullabaloo.
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